local E, L, V, P, G = unpack(ElvUI)
local UF = E:GetModule('UnitFrames')

function UF:Construct_ReadyCheckIcon(frame)
	local tex = frame.RaisedElementParent.TextureParent:CreateTexture(nil, 'OVERLAY', nil, 7)
	tex:Size(12)
	tex:Point('BOTTOM', frame.Health, 'BOTTOM', 0, 2)

	return tex
end

function UF:Configure_ReadyCheckIcon(frame)
	local ReadyCheckIndicator = frame.ReadyCheckIndicator
	local db = frame.db

	if db.readycheckIcon.enable then
		if not frame:IsElementEnabled('ReadyCheckIndicator') then
			frame:EnableElement('ReadyCheckIndicator')
		end

		local attachPoint = self:GetObjectAnchorPoint(frame, db.readycheckIcon.attachTo)
		ReadyCheckIndicator:ClearAllPoints()
		ReadyCheckIndicator:Point(db.readycheckIcon.position, attachPoint, db.readycheckIcon.position, db.readycheckIcon.xOffset, db.readycheckIcon.yOffset)
		ReadyCheckIndicator:Size(db.readycheckIcon.size)
	else
		frame:DisableElement('ReadyCheckIndicator')
	end
end
